

If any copyright material has not been acknowledged please write and let us know so we mayĮxcept as permitted under U.S. Holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in thisįorm has not been obtained. The authors and publishers have attempted to trace the copyright Made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. This book contains information obtained from authentic and highly regarded sources. Taylor & Francis Group, an informa businessĬRC Press is an imprint of Taylor & Francis Group, an Informa business Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques.
#Terragen camera not matching maya how to
The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. "- � Read more.Ībstract: "Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation.

If I change the aspect ratio of the render in terragen (say from 640x480 to 1280x720) I need to change the focal length in maya again."Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. Do you have any information on terragens field of view settings on the camera? I can't seem to find a direct relation between terragen and maya's settings, i've just been taking a rendered frame from terragen, loading it as an image plane and eye-balling maya's camera focal length until it matches. There's still a few things that are weird like co-ordinate systems and how maya and terragen handle rotational ordering but otherwise it seems to be holding upĭon't suppose there's any news on when a new release will be available? We've kind of ironed out most of the kinks so far, getting gemoetry and camera data between maya and terragen is all sorted, batch/network rendering is going etc Well its not essential but I thought it'd be nice to have a poly copy of each frame as its rendered (if its pretty much for free, just dumps out a lwo file at the end of each render) I know it might not be an exact match from what i've read but it could be useful for doing zDepth and other passes in maya.
